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Deal | Deal is a distribution of randomly shuffled cards in an orderly rotation to the players for a round or hand and an assignment of the Dealer.
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Dealer | The first time the assinment of the Dealer is random. Then the Dealer assignment it alternates from hand to hand until the game is over. The Dealer gets extra points from the Crib. |
Pone | Pone is a non-dealer. Pone will try to discard into crib the cards that are unlikely to bring extra points to Dealer. |
Crib | Each player discards 2 cards to form a 4-card crib. Crib counts for the dealer at the end of the hand. |
Pegging | Scoring is cribbage is traditionally called pegging as it usually onvolves moving pegs on a cribbage scoring board. |
Starter Card | The last card after dealing is turned face-up and serves as the Starter card - it will count for combinations as part of both players' hands as well and for the Dealer's crib. If the starter card is a Jack, the Dealer immediately scores 2 points, called "One of the undealt cards is turned face up. It is the starter card - it will count for combinations as part of both players' hands as well as for the dealer's crib. If the starter card is a Jack, the dealer immediately scored 2 points called "Two for his heels". |
Skunks | Skunks come from a non-standard cribbage variation where if the loser scores 61-90 points in 121 pt game, that loser is 'skunked' and loses a double stake; if the loser scores 60 or fewer, that loser is 'double skunked' and loses a triple (or quadruple) stake. This is not part of standard cribbage rules and is not implemented in our online cribbage - No Skunks Allowed! |
ObjectiveThe objective in cribbage is to be the first player to score 121 points or over. Scoring 121 points corresponds to advancing own pins 2 times around the 61-point cribbage board of the standard British design. The points are accumulated over several deals (hands) and are scored mostly for combinations of cards either during lay or in players' hands or in the cards discarded before the play, which form the crib. Board, Pegs & ScoreCribbage score is reflected on a cribage board with pegs. In online cribage, the score is also shown below & above the cribbage board. The bottom score of the cribbage board is the player's own score. It is shown in black, and own pegs are also shown in black. The score above the cribbage board is opponent's score and opponent's pegs are red as well.The scores are pegged automatically using the two pegs alternately: the player's forward peg shows that player's latest score, and the rear peg shows that player's revious score. In the cribbage board example with the score 13:4 in your favor, the black forward peg is placed in the 13-th hole for you & in the 7th hole for opponent. The black rear peg for you is on the 4-th hole, indicating thatwhich means that your previous score was: 4. |
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15: | Playing a card that adds to 15 points on table - 2 points scored "Fifteen for two". e.g.
K 5 |
31: | Playing a card which brings the total to exactly 31 points - you peg 2 points. e.g.
K 10 9 2 |
Pair: | Playing a card of the same rank as the previous card - you peg 2 points for a pair, e.g. K K |
Pair Royal: |
If immediately after a pair a third card of the same rank is played, whoever played the third card scores 6 for pair royal, e.g. Q Q Q |
Double Pair Royal: |
Four cards of the same rank, played one after another. The player of the fourth card scores 12 points, e.g. Q Q Q Q |
Run: |
A run (sequence) is a set of 3 or more cards of adjacent ranks where suit does not matter. The cards may be played out of order but no other cards may be in-between. Score in points corresponds to a number of cards in a run, e.g. 2 3 5 4 |
Last Card: | If neither player makes exactly 31, whoever played the last card pegs 1. |
15: | Any combination of cards adding up to 15 pips scores 2 points. For example king, jack, five, five would count 8 points (four fifteens as the king and the jack can each be paired with either five). This combination would be marked as fifteen: eight. |
Pair: | A pair of cards of the same rank score 2 points. Three cards of the same rank contain 3 different pairs and thus score a total of 6 points for pair royal. Four of a kind contain 6 pairs and so score 12 points. |
Run: | Three cards of consecutive rank (irrespective of suit), such as ace-2-3, score 3 points for a run. A hand such as 6-7-7-8 contains two runs of 3 (as well as two fifteens and a pair) and so would score 12 altogether. A run of four cards, such as 9-10-J-Q scores 4 points (this is slightly illogical - you might expect it to score 6 because it contains two runs of 3, but it doesn't. The runs of 3 within it don't count - you just get 4), and a run of five cards scores 5. |
Flush: | If all four cards of the hand are the same suit, 4 points are scored for flush (only in hands - not in crib). If the start card is the same suit as well, the flush is worth 5 points. There is no score for having 3 hand cards and the start all the same suit. Note also that there is no score for flush during the play - it only counts in the show. |
One For His Nob: | If the hand contains the jack of the same suit as the start card, you peg One for his nob. |
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